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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
AnimatedRobot
Animation
AnimationSegment
AnimationSlide
AnimationSprite
AnimFrame
AnimSequence
AnimSprite
BGMCache
BGMResources
BGMusic
BinaryMinigame
Bucket
Button
ButtonListener
ButtonSoundListener
ButtonSpot
CentralController
ChangeableSprite
ClickListener
CommandListener
DragButtonListener
Draggable
DraggableExample
DraggableImage
ExecuteListener
Font
GameController
GameInfo
GameSpot
GoButtonListener
Graphic
The base class for any kind of graphical object
ImageCache
IntroAnimation
KeyboardEvent
KeyboardListener
KeyboardRegistry
Layer
A simple container for Graphics
LearningSpot
LogicComponent
LogicConnectionPath
LogicConnector
LogicGate
Gate object
LogicGenerator
LogicLayout
LogicMetagame
Controls the series of LogicMinigames at each
GameSpot
LogicMinigame
Class for a single instance of a logic game
LogicRobot
LogicRobotPosition
LogicScenario
LogicTarget
LogicToolboxGate
MainController
MainMenuController
This class handles rendering and updating the Start Menu
MapView
MazeController
MazeProgrammingController
MazeRunController
MazeView
MemBoard
MemData
MemDisplay
MemDisplayMap
MemMessageBoard
MemoryMatching
MemRegister
MenuController
MouseEvent
MouseListener
MouseRegistry
Point
An (x, y) pair
Resources
RobotBoard
RobotBox
RobotBuilder
RobotBuilding
RobotBuildingController
RobotCommand
RobotMaze
RobotMazeCell
RobotModel
SoundCache
SoundExample
SoundListener
Sounds
Sprite
A
Graphic
class that represents a single image
StageController
TestAnimate
Text
Toolkit
Program initializiation methods
TransparentSprite
A
Sprite
with transparency capability
WaveSound
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