IntroAnimation Class Reference
[Metagame]

#include <IntroAnimation.h>

Inherits GameController.

Collaboration diagram for IntroAnimation:

Collaboration graph
[legend]

List of all members.

Public Member Functions

 IntroAnimation (bool intro)
 ~IntroAnimation ()
bool isComplete ()
 This function can be called to check if the GameController is done.
void step ()
 This function will be called each time unit of the game.
void draw (BITMAP *bmp)
 This function will also be called each screen refresh to draw to the buffer.
void endSlideShow ()
void slideShow ()

Private Attributes

WaveSoundpewpew
WaveSounddoor
WaveSounddoorShut
WaveSounddundun
AnimationSlidecurSlide
TransparentSpritefadeSlide
int curStep
bool complete
bool intro


Constructor & Destructor Documentation

IntroAnimation::IntroAnimation ( bool  intro  ) 

IntroAnimation::~IntroAnimation (  ) 


Member Function Documentation

void IntroAnimation::draw ( BITMAP *   )  [virtual]

This function will also be called each screen refresh to draw to the buffer.

Implements GameController.

void IntroAnimation::endSlideShow (  ) 

bool IntroAnimation::isComplete (  )  [virtual]

This function can be called to check if the GameController is done.

Implements GameController.

void IntroAnimation::slideShow (  ) 

void IntroAnimation::step (  )  [virtual]

This function will be called each time unit of the game.

Implements GameController.


Member Data Documentation

bool IntroAnimation::complete [private]

int IntroAnimation::curStep [private]

bool IntroAnimation::intro [private]


The documentation for this class was generated from the following files:

Generated on Mon Mar 16 14:33:09 2009 for LearningGaming by  doxygen 1.5.7.1