#include <MemDisplay.h>
Inherits Layer.

Public Member Functions | |
| MemDisplay () | |
| void | setMap (int stage) |
| Sets the map depending on the stage of the game. | |
| void | setSections (int diffLevel) |
| Sets how many sections need to be found depending on difficulty level. | |
| void | addSection (int xLoc, int yLoc) |
| Adds a found section to the map. | |
| void | removeSections () |
| Clears the map. | |
Protected Attributes | |
| Sprite * | blueprintSections [2][3] |
| The array of blue print sections. | |
| MemDisplayMap * | map |
| MemDisplay::MemDisplay | ( | ) |
| void MemDisplay::addSection | ( | int | xLoc, | |
| int | yLoc | |||
| ) |
Adds a found section to the map.
| void MemDisplay::removeSections | ( | ) |
Clears the map.
| void MemDisplay::setMap | ( | int | stage | ) |
Sets the map depending on the stage of the game.
| void MemDisplay::setSections | ( | int | diffLevel | ) |
Sets how many sections need to be found depending on difficulty level.
Sprite* MemDisplay::blueprintSections[2][3] [protected] |
The array of blue print sections.
MemDisplayMap* MemDisplay::map [protected] |
1.5.7.1