#include <CentralController.h>
Inherits GameController.

Public Member Functions | |
| CentralController () | |
| virtual | ~CentralController () |
| void | step () |
| This function will be called each time unit of the game. | |
| void | draw (BITMAP *bmp) |
| This function will also be called each screen refresh to draw to the buffer. | |
| bool | isComplete () |
| This function can be called to check if the GameController is done. | |
Private Attributes | |
| GameController * | CurrentController |
| bool | readyToQuit |
| True if the user hits the Quit button. | |
| bool | mainMenuMode |
| True if the user is currently looking at the Start Menu. | |
| bool | animating |
| True if the user is watching the intro animation. | |
| CentralController::CentralController | ( | ) |
| CentralController::~CentralController | ( | ) | [virtual] |
| void CentralController::draw | ( | BITMAP * | ) | [virtual] |
This function will also be called each screen refresh to draw to the buffer.
Implements GameController.
| bool CentralController::isComplete | ( | ) | [inline, virtual] |
| void CentralController::step | ( | ) | [virtual] |
bool CentralController::animating [private] |
True if the user is watching the intro animation.
bool CentralController::mainMenuMode [private] |
True if the user is currently looking at the Start Menu.
bool CentralController::readyToQuit [private] |
True if the user hits the Quit button.
1.5.7.1