#include <GameSpot.h>
Inherits Graphic.

Public Member Functions | |
| GameSpot (MiniGame game, int infoIndex, Point position, int prevAccessKey, int nextAccessKey) | |
| virtual | ~GameSpot () |
| MiniGame | getGame () |
| int | getIndex () |
| void | setState (int state) |
| void | draw (BITMAP *canvas, Point offset) |
| This is the main reason for this class. | |
| int | getNextAccessKey () |
| int | getPrevAccessKey () |
Static Protected Member Functions | |
| static Graphic * | minigameRepresentation (int minigame, bool completed) |
Protected Attributes | |
| MiniGame | game |
| int | infoIndex |
| int | nextAccessKey |
| int | prevAccessKey |
| BITMAP * | sprite |
| Graphic * | mapIcon |
| GameSpot::GameSpot | ( | MiniGame | game, | |
| int | infoIndex, | |||
| Point | position, | |||
| int | prevAccessKey, | |||
| int | nextAccessKey | |||
| ) |
| GameSpot::~GameSpot | ( | ) | [virtual] |
| void GameSpot::draw | ( | BITMAP * | canvas, | |
| Point | offset | |||
| ) | [virtual] |
| MiniGame GameSpot::getGame | ( | ) | [inline] |
| int GameSpot::getIndex | ( | ) |
| int GameSpot::getNextAccessKey | ( | ) | [inline] |
| int GameSpot::getPrevAccessKey | ( | ) | [inline] |
| Graphic * GameSpot::minigameRepresentation | ( | int | minigame, | |
| bool | completed | |||
| ) | [static, protected] |
| void GameSpot::setState | ( | int | state | ) |
MiniGame GameSpot::game [protected] |
int GameSpot::infoIndex [protected] |
Graphic* GameSpot::mapIcon [protected] |
int GameSpot::nextAccessKey [protected] |
int GameSpot::prevAccessKey [protected] |
BITMAP* GameSpot::sprite [protected] |
1.5.7.1