SoundExample Class Reference

#include <SoundExample.h>

Inherits GameController.

Collaboration diagram for SoundExample:

Collaboration graph
[legend]

List of all members.

Public Member Functions

 SoundExample ()
virtual ~SoundExample ()
void step ()
 This function will be called each time unit of the game.
void draw (BITMAP *)
 This function will also be called each screen refresh to draw to the buffer.
bool isComplete ()
 This function can be called to check if the GameController is done.

Private Attributes

LayertopLayer
WaveSoundleftSample
WaveSoundrightSample
WaveSoundcenterSample
MIDI * loopSample
Buttonbutton1
Buttonbutton2
Buttonbutton3


Constructor & Destructor Documentation

SoundExample::SoundExample (  ) 

SoundExample::~SoundExample (  )  [virtual]


Member Function Documentation

void SoundExample::draw ( BITMAP *   )  [virtual]

This function will also be called each screen refresh to draw to the buffer.

Implements GameController.

bool SoundExample::isComplete (  )  [virtual]

This function can be called to check if the GameController is done.

Implements GameController.

void SoundExample::step (  )  [virtual]

This function will be called each time unit of the game.

Implements GameController.


Member Data Documentation

MIDI* SoundExample::loopSample [private]


The documentation for this class was generated from the following files:

Generated on Mon Mar 16 14:33:15 2009 for LearningGaming by  doxygen 1.5.7.1