#include <SoundExample.h>
Inherits GameController.

Public Member Functions | |
| SoundExample () | |
| virtual | ~SoundExample () |
| void | step () |
| This function will be called each time unit of the game. | |
| void | draw (BITMAP *) |
| This function will also be called each screen refresh to draw to the buffer. | |
| bool | isComplete () |
| This function can be called to check if the GameController is done. | |
Private Attributes | |
| Layer * | topLayer |
| WaveSound * | leftSample |
| WaveSound * | rightSample |
| WaveSound * | centerSample |
| MIDI * | loopSample |
| Button * | button1 |
| Button * | button2 |
| Button * | button3 |
| SoundExample::SoundExample | ( | ) |
| SoundExample::~SoundExample | ( | ) | [virtual] |
| void SoundExample::draw | ( | BITMAP * | ) | [virtual] |
This function will also be called each screen refresh to draw to the buffer.
Implements GameController.
| bool SoundExample::isComplete | ( | ) | [virtual] |
| void SoundExample::step | ( | ) | [virtual] |
Button* SoundExample::button1 [private] |
Button * SoundExample::button2 [private] |
Button * SoundExample::button3 [private] |
WaveSound * SoundExample::centerSample [private] |
WaveSound* SoundExample::leftSample [private] |
MIDI* SoundExample::loopSample [private] |
WaveSound * SoundExample::rightSample [private] |
Layer* SoundExample::topLayer [private] |
1.5.7.1