#include <MemoryMatching.h>
Inherits GameController, and MouseListener.

Public Member Functions | |
| MemoryMatching (int diffLevel) | |
| virtual | ~MemoryMatching () |
| void | draw (BITMAP *canvas) |
| This function will also be called each screen refresh to draw to the buffer. | |
| void | step () |
| This function will be called each time unit of the game. | |
| bool | isComplete () |
| This function can be called to check if the GameController is done. | |
| bool | containsPoint (Point point) |
| void | mouseClick (MouseEvent *e) |
| Called when the mouse clicks on a MouseListener. | |
| Graphic * | getDirections () |
| int | AIFirstPick () |
| int | AISecondPick () |
| void | AITurnHD () |
| Performs all actions made by the AI in the Hard Drive stage. | |
| void | AITurnCache () |
| Performs all actions made by the AI in the Cache stage. | |
| void | assignBoardData () |
| Randomly assigns appropriate data types to the registers on the current board. | |
| int | determineCol (int x) |
| int | determineRow (int y) |
| int | findPair (int currentPick) |
| void | getMouseInfo () |
| bool | isMatch (int pick1, int pick2) |
| bool | isValidClick () |
| Returns true if the player has clicked on an unselected register and false otherwise. | |
| bool | isValidPick (int row, int col) |
| Returns true if the register selected by the AI was previously unselected, false otherwise. | |
| void | nextStage () |
| Performs all steps to reset the board for the next stage. | |
| int | pickRandomly () |
| Returns the location of a random, unselected register on the current board. | |
| void | resetBoardLayout () |
| Resets the board layout when a new stage is reached. | |
| void | setup () |
| Performs all steps of initially setting up the game board/displays. | |
| void | setBoard () |
| Creates a new MemBoard object whose size depends on the current difficulty. | |
| void | setBoardLayout () |
| Creates new MemRegister objects and adds them to the current board. | |
| void | setDisplay () |
| Creates a new MemDisplay object and adds it to the current board. | |
| void | setPairs () |
| Assigns the number of pairs that must be found, depending on difficulty. | |
| string | toBinary (int decimal, int digits) |
| Returns the binary string value of the given decimal number, with the given number of digits. | |
| void | updateDisplayMap (int newMatch) |
| Updates the MemDisplay object when a new match is made by the player. | |
| void | updateMessageBoard () |
| Updates the message board, dependant on the current game state. | |
Static Public Member Functions | |
| static void | defineNames () |
Protected Attributes | |
| MemMessageBoard * | messageBoard |
| A message board to display messages to the user. | |
| Layer * | buffer |
| MemBoard * | board |
| std::vector< MemRegister * > | registers |
| The registers. | |
| MemDisplay * | display |
| WaveSound * | correctSound |
| WaveSound * | incorrectSound |
| WaveSound * | clickSound |
| Text * | messages |
| int | AIMatches |
| int | AIPickChart [4][12] |
| int | playerPickChart [4][12] |
| int | AIPick1 |
| int | AIPick2 |
| int | difficultyLevel |
| int | stage |
| int | pairs |
| int | pairLocation |
| int | cursor_x |
| int | cursor_y |
| int | row |
| int | rows |
| int | col |
| int | cols |
| int | pick1Col |
| int | pick1Row |
| int | playerMatches |
| int | regMax |
| int | stepCount |
| int | turn |
| int | tempType |
| int | tempColor |
| int | validPicks |
| bool | clicked |
| bool | complete |
| string | binaryRow |
| string | binaryCol |
| string | message |
| stringstream | out1 |
| stringstream | out2 |
Static Private Attributes | |
| static const int | MEDXOFFSET = 50 |
| static const int | MEDYOFFSET = 75 |
| static const int | MEDINITX = 220 |
| static const int | MEDINITY = 205 |
| static const int | SMALLXOFFSET = 64 |
| static const int | SMALLINITX = 225 |
| static const int | SMALLINITY = 215 |
| static const int | SMALLYOFFSET = 105 |
| static const int | LARGEXOFFSET = 33 |
| static const int | LARGEYOFFSET = 53 |
| static const int | LARGEINITX = 220 |
| static const int | LARGEINITY = 212 |
| MemoryMatching::MemoryMatching | ( | int | diffLevel | ) |
| MemoryMatching::~MemoryMatching | ( | ) | [virtual] |
| int MemoryMatching::AIFirstPick | ( | ) |
Returns the index number of AI's first pick. The pick is based on what the AI has seen in previous rounds.
| int MemoryMatching::AISecondPick | ( | ) |
Returns the index number of AI's second pick. The pick is based on what the AI has seen in previous rounds.
| void MemoryMatching::AITurnCache | ( | ) |
Performs all actions made by the AI in the Cache stage.
| void MemoryMatching::AITurnHD | ( | ) |
Performs all actions made by the AI in the Hard Drive stage.
| void MemoryMatching::assignBoardData | ( | ) |
Randomly assigns appropriate data types to the registers on the current board.
| bool MemoryMatching::containsPoint | ( | Point | point | ) | [virtual] |
Reimplemented from MouseListener.
| void MemoryMatching::defineNames | ( | ) | [static] |
| int MemoryMatching::determineCol | ( | int | x | ) |
Given the x value of a click location, returns the column on the current board in which the click occurred.
| int MemoryMatching::determineRow | ( | int | y | ) |
Given the y value of a click location, returns the row on the current board in which the click occurred.
| void MemoryMatching::draw | ( | BITMAP * | ) | [virtual] |
This function will also be called each screen refresh to draw to the buffer.
Implements GameController.
| int MemoryMatching::findPair | ( | int | currentPick | ) |
Returns the location of the register that contains the same data as the register at the location indicated by currentPick.
| Graphic * MemoryMatching::getDirections | ( | ) | [virtual] |
Reimplemented from GameController.
| void MemoryMatching::getMouseInfo | ( | ) |
| bool MemoryMatching::isComplete | ( | ) | [virtual] |
| bool MemoryMatching::isMatch | ( | int | pick1, | |
| int | pick2 | |||
| ) |
Returns true if the registers located at pick1 and pick2 contain the same data, and belong to the player that picked them. False otherwise.
| bool MemoryMatching::isValidClick | ( | ) |
Returns true if the player has clicked on an unselected register and false otherwise.
| bool MemoryMatching::isValidPick | ( | int | row, | |
| int | col | |||
| ) |
Returns true if the register selected by the AI was previously unselected, false otherwise.
| void MemoryMatching::mouseClick | ( | MouseEvent * | ) | [virtual] |
| void MemoryMatching::nextStage | ( | ) |
Performs all steps to reset the board for the next stage.
| int MemoryMatching::pickRandomly | ( | ) |
Returns the location of a random, unselected register on the current board.
| void MemoryMatching::resetBoardLayout | ( | ) |
Resets the board layout when a new stage is reached.
| void MemoryMatching::setBoard | ( | ) |
Creates a new MemBoard object whose size depends on the current difficulty.
| void MemoryMatching::setBoardLayout | ( | ) |
Creates new MemRegister objects and adds them to the current board.
| void MemoryMatching::setDisplay | ( | ) |
Creates a new MemDisplay object and adds it to the current board.
| void MemoryMatching::setPairs | ( | ) |
Assigns the number of pairs that must be found, depending on difficulty.
| void MemoryMatching::setup | ( | ) |
Performs all steps of initially setting up the game board/displays.
| void MemoryMatching::step | ( | ) | [virtual] |
| string MemoryMatching::toBinary | ( | int | decimal, | |
| int | digits | |||
| ) |
Returns the binary string value of the given decimal number, with the given number of digits.
| void MemoryMatching::updateDisplayMap | ( | int | newMatch | ) |
Updates the MemDisplay object when a new match is made by the player.
| void MemoryMatching::updateMessageBoard | ( | ) |
Updates the message board, dependant on the current game state.
int MemoryMatching::AIMatches [protected] |
int MemoryMatching::AIPick1 [protected] |
int MemoryMatching::AIPick2 [protected] |
int MemoryMatching::AIPickChart[4][12] [protected] |
string MemoryMatching::binaryCol [protected] |
string MemoryMatching::binaryRow [protected] |
MemBoard* MemoryMatching::board [protected] |
Layer* MemoryMatching::buffer [protected] |
bool MemoryMatching::clicked [protected] |
WaveSound * MemoryMatching::clickSound [protected] |
int MemoryMatching::col [protected] |
int MemoryMatching::cols [protected] |
bool MemoryMatching::complete [protected] |
WaveSound* MemoryMatching::correctSound [protected] |
int MemoryMatching::cursor_x [protected] |
int MemoryMatching::cursor_y [protected] |
int MemoryMatching::difficultyLevel [protected] |
MemDisplay* MemoryMatching::display [protected] |
WaveSound * MemoryMatching::incorrectSound [protected] |
const int MemoryMatching::LARGEINITX = 220 [static, private] |
const int MemoryMatching::LARGEINITY = 212 [static, private] |
const int MemoryMatching::LARGEXOFFSET = 33 [static, private] |
const int MemoryMatching::LARGEYOFFSET = 53 [static, private] |
const int MemoryMatching::MEDINITX = 220 [static, private] |
const int MemoryMatching::MEDINITY = 205 [static, private] |
const int MemoryMatching::MEDXOFFSET = 50 [static, private] |
const int MemoryMatching::MEDYOFFSET = 75 [static, private] |
string MemoryMatching::message [protected] |
MemMessageBoard* MemoryMatching::messageBoard [protected] |
A message board to display messages to the user.
Text* MemoryMatching::messages [protected] |
stringstream MemoryMatching::out1 [protected] |
stringstream MemoryMatching::out2 [protected] |
int MemoryMatching::pairLocation [protected] |
int MemoryMatching::pairs [protected] |
int MemoryMatching::pick1Col [protected] |
int MemoryMatching::pick1Row [protected] |
int MemoryMatching::playerMatches [protected] |
int MemoryMatching::playerPickChart[4][12] [protected] |
std::vector<MemRegister*> MemoryMatching::registers [protected] |
The registers.
int MemoryMatching::regMax [protected] |
int MemoryMatching::row [protected] |
int MemoryMatching::rows [protected] |
const int MemoryMatching::SMALLINITX = 225 [static, private] |
const int MemoryMatching::SMALLINITY = 215 [static, private] |
const int MemoryMatching::SMALLXOFFSET = 64 [static, private] |
const int MemoryMatching::SMALLYOFFSET = 105 [static, private] |
int MemoryMatching::stage [protected] |
int MemoryMatching::stepCount [protected] |
int MemoryMatching::tempColor [protected] |
int MemoryMatching::tempType [protected] |
int MemoryMatching::turn [protected] |
int MemoryMatching::validPicks [protected] |
1.5.7.1