GameController Class Reference
[Toolkit classes]

#include <GameController.h>

Inherited by BinaryMinigame, CentralController, DraggableExample, IntroAnimation, LogicMetagame, LogicMinigame, MainController, MainMenuController, MazeController, MazeProgrammingController, MazeRunController, MemoryMatching, MenuController, RobotBuilding, RobotBuildingController, SoundExample, and StageController.

List of all members.

Public Member Functions

virtual void step ()=0
 This function will be called each time unit of the game.
virtual void draw (BITMAP *)=0
 This function will also be called each screen refresh to draw to the buffer.
virtual bool isComplete ()=0
 This function can be called to check if the GameController is done.
virtual int getExitCode ()
 This function can be used when the GameController can end in multiple ways.
virtual GraphicgetDirections ()
virtual ~GameController ()


Detailed Description


Constructor & Destructor Documentation

virtual GameController::~GameController (  )  [inline, virtual]


Member Function Documentation

virtual void GameController::draw ( BITMAP *   )  [pure virtual]

virtual Graphic* GameController::getDirections (  )  [inline, virtual]

virtual int GameController::getExitCode (  )  [inline, virtual]

This function can be used when the GameController can end in multiple ways.

Reimplemented in MainMenuController.

virtual bool GameController::isComplete (  )  [pure virtual]

virtual void GameController::step (  )  [pure virtual]


The documentation for this class was generated from the following file:

Generated on Mon Mar 16 14:33:08 2009 for LearningGaming by  doxygen 1.5.7.1