| draw(BITMAP *)=0 | GameController | [pure virtual] |
| getDirections() | GameController | [inline, virtual] |
| getExitCode() | GameController | [inline, virtual] |
| isComplete()=0 | GameController | [pure virtual] |
| step()=0 | GameController | [pure virtual] |
| ~GameController() | GameController | [inline, virtual] |
1.5.7.1