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| SpatialHashAlgorithm3d (int xIn, int yIn, int zIn, int numParticles) |
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| SpatialHashAlgorithm3d (int xIn, int yIn, int zIn, int numParticles, double centerMass) |
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| Algorithm (double xIn, double yIn) |
| Constructs a 2 dimensional Algorithm. More...
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| Algorithm (double xIn, double yIn, double zIn) |
| Constructs a 3 dimensional Algorithm. More...
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| Algorithm (double xIn, double yIn, double zIn, double centerMass) |
| Constructs a 3 dimensional Algorithm with orbital Physics. More...
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std::vector< Particle * > | getParticles () |
| Returns the vector of Particles that the algorithm is tracking. More...
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std::queue< Collision * > * | getCollisions () |
| Returns the queue of Collisions that we haven't entered the warning window yet. More...
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MultiQueue * | getPositionQueue () |
| Returns the MultiQueue that contains upcoming Positions for each Particle. More...
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std::mutex * | getCollisionMutex () |
| Returns the Mutex locking the Collision queue. More...
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Particle * | getCenterOfGravity () |
| Returns the massive Particle in the center responsible for Gravitation. More...
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int | getNumParts () |
| Returns the number of Particles the Algorithm is tracking. More...
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int | getTimestep () |
| Returns the timestep the Algorithm is currently calculating. More...
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double | getSystemKE () |
| Returns the system kinetic energy which is updated each timestep. More...
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double | getSystemPE () |
| Returns system potential energy which is updated each timestep. More...
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Physics * | getPhysics () |
| Returns the Physics object working for this Algorithm. More...
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void | setNumParts (int numParticles) |
| Sets the number of Particles the Algorithm is tracking. More...
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void | createParticles2D (int numParticles) |
| Sets the number of Particles, then generates that many to track. More...
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void | createParticles3D (int numParticles) |
| Sets the number of Particles, then generates that many to track. More...
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void | createParticlesOrbit (int numParticles) |
| Sets the number of Particles, then generates that many to track. More...
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void | respawnParticle (Particle *particle) |
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void | enqueueCollisions (std::vector< Collision * > collisions) |
| Pushes Collisions from the most recent timestep onto the queue of upcoming Collision$s. More...
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void | runOneTimestep () |
| Calculates the next timestep. More...
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void | run () |
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void | stop () |
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void | stepTime () |
| Calculates the next timestep and sets running to true. More...
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