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SpatialHashAlgorithm Class Reference
Inheritance diagram for SpatialHashAlgorithm:
Algorithm

Public Member Functions

 SpatialHashAlgorithm (int xIn, int yIn, int numParticles)
 
- Public Member Functions inherited from Algorithm
 Algorithm (double xIn, double yIn)
 Constructs a 2 dimensional Algorithm. More...
 
 Algorithm (double xIn, double yIn, double zIn)
 Constructs a 3 dimensional Algorithm. More...
 
 Algorithm (double xIn, double yIn, double zIn, double centerMass)
 Constructs a 3 dimensional Algorithm with orbital Physics. More...
 
std::vector< Particle * > getParticles ()
 Returns the vector of Particles that the algorithm is tracking. More...
 
std::queue< Collision * > * getCollisions ()
 Returns the queue of Collisions that we haven't entered the warning window yet. More...
 
MultiQueuegetPositionQueue ()
 Returns the MultiQueue that contains upcoming Positions for each Particle. More...
 
std::mutex * getCollisionMutex ()
 Returns the Mutex locking the Collision queue. More...
 
ParticlegetCenterOfGravity ()
 Returns the massive Particle in the center responsible for Gravitation. More...
 
int getNumParts ()
 Returns the number of Particles the Algorithm is tracking. More...
 
int getTimestep ()
 Returns the timestep the Algorithm is currently calculating. More...
 
double getSystemKE ()
 Returns the system kinetic energy which is updated each timestep. More...
 
double getSystemPE ()
 Returns system potential energy which is updated each timestep. More...
 
PhysicsgetPhysics ()
 Returns the Physics object working for this Algorithm. More...
 
void setNumParts (int numParticles)
 Sets the number of Particles the Algorithm is tracking. More...
 
void createParticles2D (int numParticles)
 Sets the number of Particles, then generates that many to track. More...
 
void createParticles3D (int numParticles)
 Sets the number of Particles, then generates that many to track. More...
 
void createParticlesOrbit (int numParticles)
 Sets the number of Particles, then generates that many to track. More...
 
void respawnParticle (Particle *particle)
 
void enqueueCollisions (std::vector< Collision * > collisions)
 Pushes Collisions from the most recent timestep onto the queue of upcoming Collision$s. More...
 
void runOneTimestep ()
 Calculates the next timestep. More...
 
void run ()
 
void stop ()
 
void stepTime ()
 Calculates the next timestep and sets running to true. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Algorithm
ParticlegenerateParticleIn2D (int i)
 
ParticlegenerateParticleIn3D (int i)
 
ParticlegenerateParticleInOrbit (int i)
 
void regenerateParticleInOrbit (Particle *p)
 
bool checkForOverlap (Particle *p)
 
void enqueuePositions ()
 
void updateSystemKE ()
 
void updateSystemPE ()
 
void rescaleVelocities ()
 
void checkTimestep ()
 
- Protected Attributes inherited from Algorithm
std::vector< Particle * > particles
 
std::queue< Collision * > collisionQueue
 
std::mutex collisionMutex
 
MultiQueuepositionQueue
 
Physicsphysics
 
bool running
 
int numParts
 
int timestep
 
double xWinSize
 
double yWinSize
 
double zWinSize
 
double systemKE
 
double systemPE
 

The documentation for this class was generated from the following files: