Comps/LearningGaming/Toolkit/toolkit.h File Reference

#include <cstdlib>
#include <math.h>
#include <cstdarg>
#include <algorithm>
#include <functional>
#include <list>
#include <vector>
#include <deque>
#include <string>
#include <cstring>
#include <sstream>
#include <allegro.h>
#include "point.h"
#include "macro.h"
#include "graphic.h"
#include "resources.h"
#include "imagecache.h"
#include "sounds.h"
#include "soundcache.h"
#include "BGMResources.h"
#include "BGMCache.h"
#include "WaveSound.h"
#include "BGMusic.h"
#include "layer.h"
#include "sprite.h"
#include "transparentsprite.h"
#include "AnimationSprite.h"
#include "animation.h"
#include "text.h"
#include "GameController.h"
#include "KeyboardEvent.h"
#include "KeyboardRegistry.h"
#include "KeyboardListener.h"
#include "MouseEvent.h"
#include "MouseRegistry.h"
#include "MouseListener.h"
#include "ClickListener.h"
#include "Button.h"
#include "Draggable.h"

Include dependency graph for toolkit.h:


Classes

class  Toolkit
 Program initializiation methods. More...

Defines

#define SCREEN_X   800
#define SCREEN_Y   600

Enumerations

enum  PriorityEnum {
  MetagamePriority, MinigamePriority, CutscenePriority, MenuPriority,
  GameBusyPriority
}

Define Documentation

#define SCREEN_X   800

#define SCREEN_Y   600


Enumeration Type Documentation

Enumerator:
MetagamePriority 
MinigamePriority 
CutscenePriority 
MenuPriority 
GameBusyPriority 


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