#include <cstdlib>#include <math.h>#include <cstdarg>#include <algorithm>#include <functional>#include <list>#include <vector>#include <deque>#include <string>#include <cstring>#include <sstream>#include <allegro.h>#include "point.h"#include "macro.h"#include "graphic.h"#include "resources.h"#include "imagecache.h"#include "sounds.h"#include "soundcache.h"#include "BGMResources.h"#include "BGMCache.h"#include "WaveSound.h"#include "BGMusic.h"#include "layer.h"#include "sprite.h"#include "transparentsprite.h"#include "AnimationSprite.h"#include "animation.h"#include "text.h"#include "GameController.h"#include "KeyboardEvent.h"#include "KeyboardRegistry.h"#include "KeyboardListener.h"#include "MouseEvent.h"#include "MouseRegistry.h"#include "MouseListener.h"#include "ClickListener.h"#include "Button.h"#include "Draggable.h"

Classes | |
| class | Toolkit |
| Program initializiation methods. More... | |
Defines | |
| #define | SCREEN_X 800 |
| #define | SCREEN_Y 600 |
Enumerations | |
| enum | PriorityEnum { MetagamePriority, MinigamePriority, CutscenePriority, MenuPriority, GameBusyPriority } |
| #define SCREEN_X 800 |
| #define SCREEN_Y 600 |
| enum PriorityEnum |
1.5.7.1