
Defines | |
| #define | SOUND_LEVEL 1000 |
| How loud the sound is. | |
Enumerations | |
| enum | MazeCommand { MoveForward, TurnLeft, TurnRight, Jump, Duck, Subroutine } |
| These are the different commands that the robot will use, the subroutine is not actually called on the robot once it is in the maze. More... | |
| enum | RobotMazeObstacle { RobotMazeEmpty, RobotMazePit, RobotMazeCeilingVertical, RobotMazeCeilingHorizontal, RobotMazeStart, RobotMazeEnd, RobotMazeRobotNorth, RobotMazeRobotWest, RobotMazeRobotEast, RobotMazeRobotSouth } |
| These are the different objects that could be in a given cell in the maze. More... | |
| enum | Directions { North, East, South, West } |
| enum | MoveOutcome { Success, CrashIntoWall, CrashInMiddle, CrashIntoFarWall, CrashInFarMiddle } |
| These are the possible outcomes when the robot moves. More... | |
| #define SOUND_LEVEL 1000 |
How loud the sound is.
| enum Directions |
| enum MoveOutcome |
| enum RobotMazeObstacle |
1.5.7.1