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__init__(self,
mapName)
x.__init__(...) initializes x; see help(type(x)) for signature |
source code
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| client_attack_animation(self,
pid,
uid,
tpid,
tuid,
path) |
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| client_update_health(self,
uid,
health,
pid) |
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| client_update_location(self,
uid,
vid,
pid) |
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Inherited from clientController.ClientController:
build_unit_common,
clamp,
end_game,
finish_research,
init_research,
init_units,
on_key_press,
on_key_release,
on_mouse_motion,
on_mouse_release,
remove_unit_common,
server_attack_unit,
server_build_unit,
server_connect,
server_move_troop,
server_remove_unit,
start_game,
start_server,
step,
stop_server
Inherited from pyglet.event.EventDispatcher:
dispatch_event,
event,
pop_handlers,
push_handlers,
remove_handler,
remove_handlers,
set_handler,
set_handlers
Inherited from pyglet.event.EventDispatcher (private):
_get_handlers,
_raise_dispatch_exception
Inherited from object:
__delattr__,
__format__,
__getattribute__,
__hash__,
__new__,
__reduce__,
__reduce_ex__,
__repr__,
__setattr__,
__sizeof__,
__str__,
__subclasshook__
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