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__init__(self,
ID,
gameMap,
colman,
color,
special=None)
x.__init__(...) initializes x; see help(type(x)) for signature |
source code
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| add_troop(self,
troopType,
vid,
oldTroop=None) |
source code
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| execute_build_building(self,
buildingName,
unit,
selectedUnits=None) |
source code
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| execute_build_troop(self,
troopName,
unit,
selectedUnits=None) |
source code
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| perform_research(self,
researchChoice,
researchFacility,
cm) |
source code
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| update_research_fac_menu(self,
researchFacility,
gameMap,
cm) |
source code
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| on_destruction(self,
unit,
selectedUnits=None,
cmRemove=True) |
source code
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| switch_units_select_state(self,
units,
selectedUnits) |
source code
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| update_research_action_button(self,
researchFactory) |
source code
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| update_troop_action_button(self,
algorithmFactory) |
source code
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Inherited from pyglet.event.EventDispatcher:
dispatch_event,
event,
pop_handlers,
push_handlers,
remove_handler,
remove_handlers,
set_handler,
set_handlers
Inherited from pyglet.event.EventDispatcher (private):
_get_handlers,
_raise_dispatch_exception
Inherited from object:
__delattr__,
__format__,
__getattribute__,
__hash__,
__new__,
__reduce__,
__reduce_ex__,
__repr__,
__setattr__,
__sizeof__,
__str__,
__subclasshook__
|