| acceptRobot(bool value, int slot) | LogicComponent | [inline, virtual] |
| addConnector(LogicConnector *connector)=0 | LogicComponent | [pure virtual] |
| containsPoint(Point p) | LogicComponent | [inline, virtual] |
| disconnect() | LogicComponent | [inline, virtual] |
| draw(BITMAP *canvas, Point offset)=0 | Graphic | [pure virtual] |
| game | LogicComponent | [protected] |
| getConnector()=0 | LogicComponent | [pure virtual] |
| inpoint(int slot)=0 | LogicComponent | [pure virtual] |
| loc() | Graphic | |
| location | Graphic | [protected] |
| move(Point p) | Graphic | |
| move(int x, int y) | Graphic | |
| moved() | LogicComponent | [inline, virtual] |
| moveTo(Point p) | Graphic | |
| moveTo(int x, int y) | Graphic | |
| nextSlot()=0 | LogicComponent | [pure virtual] |
| removeConnector(int slot)=0 | LogicComponent | [pure virtual] |
| x() | Graphic | |
| y() | Graphic | |
| ~Graphic() | Graphic | [inline, virtual] |
1.5.7.1