Lesson 7: Oh, the things you can draw!
Outline:
- Guest speaker: Catalina from Lovelace
- Mini-quiz
- Creating and using graphical objects
- Constructors
- Calling methods of objects
- Exercise 1
- Interactive graphics
- Aliasing
What we didn’t get to:
- Case study: graphing future value (Zelle section 4.5)
- A good example of designing a program to display data.
- Coordinate transformations (Zelle section 4.6)
- This will also come up in assignment 3, so look for it there.
Reading assignment (to be completed by the next class):
- Zelle sections 4.4-4.7 (pp. 91-112)
- Zelle section 4.9 (pp. 122-123)
You might also useful to skim the “Graphics Module Reference” section:
- Zelle section 4.8 (pp. 112-122)