Lesson 7: Oh, the things you can draw!

Outline:

  1. Creating and using graphical objects
    • constructors
    • representing objects on paper
    • exploring graphics.py: Exercise 1
    • colors: use hexadecimal or use this program to see named colors
    • calling methods of objects
  2. Interactive graphics
  3. Aliasing

Explore after class:

  1. More practice with graphics.py: Exercise 3

Reading assignment (to be completed by the next class):

  • Zelle sections 4.4-4.7 (pp. 91-112)
  • Zelle section 4.9 (pp. 122-123)

You might also useful to skim the “Graphics Module Reference” section:

  • Zelle section 4.8 (pp. 112-122)