Lesson 7: Oh, the things you can draw!
Outline:
- Creating and using graphical objects
- constructors
- representing objects on paper
- exploring
graphics.py
: Exercise 1 - colors: use hexadecimal or use this program to see named colors
- calling methods of objects
- Interactive graphics
- handling mouse clicks
- Exercise 2
- Aliasing
Explore after class:
- More practice with
graphics.py
: Exercise 3
Reading assignment (to be completed by the next class):
- Zelle sections 4.4-4.7 (pp. 91-112)
- Zelle section 4.9 (pp. 122-123)
You might also useful to skim the “Graphics Module Reference” section:
- Zelle section 4.8 (pp. 112-122)