CS 117 Final Project
Due 5:00 PM Wednesday, 3/15/00


For your final project, you will write one of the four programs described below. You will work alone for this project. This does not mean that you shouldn't talk with each other and lab assistants about your project. It does mean that the bulk of your code should be your own, and that any assistance you receive from others should be acknowledged in the comments and documentation accompanying your code.

I: Poker Hand Probabilities

Many decks of poker cards include a card showing the probabilities of being dealt various types of 5-card hands. For example, the probability of being dealt a royal flush (Ace, King, Queen, Jack, and Ten, all the same suit) is 1 chance in 649740, or approximately .000001539. If you select this project, your job will be to write a program that approximates the probabilities listed on such a card.

To do this, your program will generate a large number (many millions) of poker hands, and count the number of royal flushes, flushes, straights, full houses, etc. included among those hands. This means that you will need to figure out how to generate a random poker hand, and then how to determine what type of hand it is.

Your program should report probabilities for each of the following types of hands. The term "rank" refers to the card's numerical or letter value.

The sorting program I demonstrated in class contains a function called "Shuffle" that you might be able to adapt for your poker hand generation.

II: Moveable Movies

If you choose to do this project, you will write a program that uses the g2 graphics library (here's an example graphics program ) to display a short movie. The content of your movie is up to you, but it need not be complicated (in fact, you should probably avoid excessive complication so as to preserve your finals week sanity).

There's a catch, though. Your code must be organized so that the movie can be shown in a frame of any size or location. In particular, your code should include a function described as follows:


	//
	//	DrawFrame
	//
	//	Draws the Nth frame of the movie inside the rectangle
	//	the coordinates of whose top, bottom, and sides are
	//	given by the parameters top, right, bottom, and left.
	//	Note that no drawing is done outside this rectangle,
	//	and that no assumptions are made about the width, height,
	//	or ratio of width to height of the rectangle.
	//	
	
	void DrawFrame( int window, int N, int left, int bottom, int right, int top );

There are lots of cute tricks you can play with your movie if you organize the code in this way. For example, you could show the movie in two locations on the screen simultaneously by doing something like this:


	for( int i=0; i < nFrames; i++ )
	{
		DrawFrame( window, i, 0, 0, 200, 200 );
		DrawFrame( window, i, 300, 300, 500, 500 );
	}

Or you might show all the frames simultaneously in one window, lined up in a grid so you could compare all the frames at the same time. Or you could draw a fancy border, and show the movie inside it.

You need not do any of these things with your code, but you should definitely test it in rectangles of various shapes and positions.

NOTE: DrawFrame should not call g2_open_X11(). In fact, your main program should call g2_open_X11() once, after which g2_open_X11() should never be called again.

III: Bagels

Bagels is a two person paper-and-pencil game that is similar to but simpler than Mastermind. One person thinks of a 3-digit number, and the other person tries to guess it. The 3-digit number may have no repeated digits, but it may begin with a zero (so 012, 987, and 361 are legal, but 112 and 303 are not).

The Guesser makes a 3-digit guess. The Responder compares the guess to the actual mystery number, and responds to the guess by some combination of the words "Pico," "Fermi," and "Bagels." The Guesser keeps guessing until the guess is the mystery number. Here are the response rules:

For example, suppose the mystery number is 395. Here are a few guesses and responses:


    246    B
	037    P
    105    F
	309    PF
	etc.

Note that if there are Picos and Fermis in the same response, all the Picos should be reported first. That is, you'd never say "PFP," thus suggesting that maybe the middle digit of the guess was the one in the correct position. Instead, you'd say "PPF," regardless of which digit was the Fermi, and which two were the Picos.

If you want more clarification of the rules of Bagels, let me know.

For this project, you should write a program that will play Bagels with you, both as the Guesser and the Responder. Having the computer act as Responder is fairly straight-forward. Having it act as Guesser is trickier, but fun.

IV: Boggle

The word game Boggle ((tm) Parker Brothers) is my favorite game, so it was guaranteed to show up in my classes some time or other. I'm not going to describe Boggle here. You can take a look at it in my office or go buy it yourself.

For this project, you will write a program that generates a random Boggle board, prints it out, and then prints a list of all the words contained in the printed board using the Boggle rules. You may use the file /Accounts/courses/cs117/ondich/words.txt as the authority on what words are legal.

This problem is easy to state, but not so easy to solve. Good luck.

V: Monte Carlo Integration

This one is most likely to make sense to you if you've taken calculus.

Suppose you want to approximate the area under the graph of a function. You may have seen techniques like the trapezoidal rule or Simpson's rule, but there's another technique called "Monte Carlo Integration." Take, for example, the graph of f(x) = x^2 between x=0 and x=2. The graph fits inside the rectangle R = [0,2]x[0,4]. Now suppose you generate a few thousand random points in R. If you compute

# of points under the graph of f
___________________________________

total # of points 

and then multiply this ratio times 8 (the area of R), you'll get an approximation of the area under the graph of f.

For this project, write a program that will compute Monte Carlo approximations of integrals. Your program should present the user with a menu of three or four functions to choose from, and should ask the user to specify the rectangle R (your program does not have to figure out the y interval from a given x interval--that's a hard problem). The user should also be able to choose how many random points your program will generate. Once the user has ordered up an approximation, your program should do two things:

If this project strikes your fancy, then you'll definitely want to use sqrt(4-x^2) as one of your functions.

What to Hand In, When, and How?

Grading Criteria

That's all

If you have questions, please let me know.

Start early, stay in touch, and have fun.



Jeff Ondich, Department of Mathematics and Computer Science, Carleton College, Northfield, MN 55057, (507) 646-4364, jondich@carleton.edu