CS 117: Final Project

Assigned on Wednesday, 3/6/02
Due on Saturday, 3/16/02 - no grace period! (Carleton policy)

Overview

Create a computer game. You can approach this with the goal of making the game fun to play, making the computer play well (even if it's not much fun for the user), or both.

Good games to implement include Bagels (see description at the bottom of this document for details), 3D Tic-Tac-Toe, Blackjack, Cribbage, Dots and Boxes, Battleship,....

Let me know if you have questions about the rules or suitability of a particular game. I recommend that you send an email or talk to me about your choice of project to make sure that you haven't picked something too easy or too hard.

Your project must incorporate the following:

Thoughts on grading

I will grade the projects based on the following factors:
  1. How cleanly the program runs... is it bug free? Does it crash?
  2. Complexity... a chess program that will beat Garry Kasparov is clearly cooler than a program that flips a coin.
  3. Style.
The first factor above is most important. A program that runs correctly, error-free, and achieves the above specifications will receive better grades than an incredibly smart chess program that crashes and provides unreadable output. Of course, given two programs side-by-side that run perfectly, the one that accomplishes more will receive the better grade.

To reiterate: It is most important to submit something that works.

The final submission (due Saturday 3/16/02 - no grace period!)

In addition to submitting your java files, you should submit the following items of documentation in the README.TXT file that is part of your BlueJ project. You may be brief. You may handle input/output via javabook classes, or via the terminal window. Choose whichever you prefer.

Rules for Bagels

Bagels is a two person paper-and-pencil game that is similar to but simpler than Mastermind. One person thinks of a 3-digit number, and the other person tries to guess it. The 3-digit number may have no repeated digits, but it may begin with a zero (so 012, 987, and 361 are legal, but 112 and 303 are not).

The Guesser makes a 3-digit guess. The Responder compares the guess to the actual mystery number, and responds to the guess by some combination of the words "Pico," "Fermi," and "Bagels." The Guesser keeps guessing until the guess is the mystery number. Here are the response rules:

For example, suppose the mystery number is 395. Here are a few guesses and responses:
    246    B
    037    P
    105    F
    309    PF
    etc.
Note that if there are Picos and Fermis in the same response, all the Picos should be reported first. That is, you'd never say "PFP," thus suggesting that maybe the middle digit of the guess was the one in the correct position. Instead, you'd say "PPF," regardless of which digit was the Fermi, and which two were the Picos.

If you want more clarification of the rules of Bagels, let me know.

If you choose this project, you should write a program that will play Bagels with you, both as the Guesser and the Responder. Having the computer act as Responder is fairly straight-forward. Having it act as Guesser is trickier, but fun.