In the programs that you have written so far, you have used the
Canvas class to draw pictures. While you undoubtedly had a lot of fun
coming up with different drawings, the problem is that you have to
"hard-code" whatever you want to draw. In other words, every time you
want to change your drawing, you have to change the code and recompile
it. Perhaps you find yourself drawing the same things over and over
again, and you'd like to specify a way to just draw, say, a car,
simply by calling a method that you've written to do so. This can be
done by defining a Car
class, and then creating multiple
objects from that class.
In this lab, you will take a very small class called
Car
and gradually add new capabilities to it. By the end
of the lab, you'll have a picture of a bunch of cars on a road, plus a
bit more knowledge about the structure of Java classes.
Car
and Road
classesCreate a directory named car
, and copy
Car.java
, Road.java
, and
Canvas.java
into it from
/Accounts/courses/cs117/dmusican/car
.
Take a look first at Road.java
. What do you expect to
see when you run java Road
? Notice that it uses objects
from the class Car
that we are creating. Take a look at
Car.java
to see how to set up a class that we can create
objects from.
Compile all of the java
files. Does the
picture look like you expected it to? If not, take a closer look at
the code.
Car
of a different color You may have noticed a tragic uniformity in the color of the cars. Let's fix that.
Color
object variable (call it
color
) to the Car
class. The variable
should be declared near the top of the class, right along with the
declarations for the other object variables. Specifically, add the
declaration
private Color color;below the other object variable declarations.
setColor
method to the
Car
class. There are two methods already in this
class: setLeft
and setTop
. Your new
method should begin with
public void setColor(Color newColor)Your method should then assign the value in the parameter
newColor
to the color
instance
variable.color = newColor;
public Car()Modify this constructor to set the
color
variable to the default value (red). To do
this, you will need to add the line
color = Color.red;
draw
method, and modify
it so that instead of referring to Color.red
it
instead refers to your object variable color
.main
in
Road
to change the color of one of the cars to white
or yellow or something.Now that you can control the color of your Car
, let's
try changing the size of the car. You can start by following
instructions like those in the previous section: add a
width
instance variable to Car
, add a
setWidth
method, initialize width
in the
constructor, and change main
in Road
.
The tricky part will be changing draw
. In the
original version of draw
, you'll see numbers that depend
on the width of the car being 100. But now you'll need to change
those numbers to expressions that vary depending on the value of
width
.
You'll know you have gotten it right if you can modify the widths of your cars and get different-colored cars of different sizes on your road.
Hand in your Car.java
and Road.java
by Monday at 11:59PM.
Have fun.