CS 327 / CGST 360: Artificial Intelligence
Syllabus
Instructor Information
Grader:
- George Kachergis (email: kachergg)
Textbook
- Artificial Intelligence: A Modern Approach, Stuart Russell &
Peter Norvig, 2nd edition, Prentice-Hall, 2002.
- ANSI Common Lisp, Paul Graham, Prentice-Hall.
Important Dates
- Take home exam 1: Assigned Monday, 10/9. Due Friday, 10/13 at
the beginning of class.
- Take home exam 2: Assigned Friday, 11/10. Due Wednesday, 11/15
at the beginning of class.
- Final project due: Monday, 11/22, 5 PM.
Your Grade
- Assignments: 35%
- Take home exam 1: 30%
- Take home exam 2: 30%
- Class project: 5%
Assignments & Class Project
- The assignments will include both non-computer activities (CS
327 / CGST 360) and programming (CS 327).
- The class project is due at the end of the term. You can choose
to do essentially anything inside the area of AI, so long as I approve
it in advance. You can build on material we do in class, or you can
use it as an opportunity to learn about subject matter we don't have
time to cover.
Collaboration
There are two different kinds of working together: collaborating (the
good kind) and plagiarism (the bad kind).
You are encouraged to work together, given the following ground rules:
- Non-computer assignments: You should turn in your own assignment.
You may work with other people, but each of you should turn in
your own.
- Computer assignments: You may work together on these in pairs,
if you wish, and I encourage you to do so. Include everyone's names in
documentation at the top. Make sure to cite any ideas you get from
other people.
- Take-home exams: Do these completely on your own. You can discuss
them only with me.
- Final project: You may do this in pairs, if you wish.
Collaborating
- Collaborating is good.
- You are encouraged to collaborate on ideas, essays, homework
problems, and program design.
- Learning is often a social effort, and there is much that you can
gain by talking out the ideas in this class with each other.
- You can by all means talk to each other, look at each other's
programs and ideas to help fix problems, and share thoughts.
Plagiarism
- Plagiarism is bad. DON'T DO IT!
- Any assignments that you turn in should be your own work. If you
are turning in a computer program, it should ultimately be the work of
the people on your team only (if you worked in a team).
- You may share thoughts and ideas in programs with others, but you
must appropriately reference the source in program comments or with
references at the end of your document.
The following are examples of plagiarism:
- Taking someone else's program or assignment, making changes (such
as changing variable names), and turning it in.
- Finding a similar program or assignment on the Internet, making
changes, and turning it in.
- Finding a similar program or assignment in a book, making changes,
and turning it in.
I will be using software to detect plagiarism if it occurs, and I am
compelled by Carleton policy to notify the College if I find evidence
of plagiarism.
Working from Home
We will mostly be programming in Lisp, using
GNU CLISP under Linux. This will be
set up for use in the Computer Science labs. You may install this at
home under Linux or under Windows, as there are versions for each. You
may also connect remotely to prism, one of our department servers, and
run CLISP there. If you do use prism, however, do not run code that
will use large amounts of memory or CPU power. I am glad to informally
provide whatever advice I can to help you get the software running on
your own machine, but home use is technically "unsupported." If you do
choose to install CLISP at home, you'll also
need to
install the textbook libraries.
Homework Policy
- Each assignment will have a specific time for which it will be
due. An assignment turned in late within one day of the due time will
be docked 25%. A program turned in later than one day of the due date
but within two days will be docked 50%. An assignment turned in any
time after this until the last day of classes will be docked 75%. This
same policy applies to take-home exams.
- College policy dictates that there can be no grace period on the
final project.
Details
We will cover selected material within the following chapters in
Russell & Norvig:
- Chapter 1: Introduction
- Chapter 2: Intelligent Agents
- Chapter 3: Solving Problems by Searching
- Chapter 4: Informed Search and Exploration
- Chapter 6: Adversarial Search
- Chapter 18: Learning from Observations
- Chapter 20: Statistical Learning Methods
- Chapter 21: Reinforcement Learning
- Chapter 7: Logical Agents
- Chapter 8: First Order Logic
- Chapter 9: Inference in First-Order Logic
- Chapter 11: Planning
- Chapter 12: Planning and Acting in the Real World
- Chapter 13: Uncertainty
- Chapter 14: Probabilistic Reasoning Systems
- Chapter 15: Probabilistic Reasoning Over Time
- Chapter 16: Making Simple Decisions
- Chapter 26: Philosophical Foundations