# sampleevent.py # # A simple program from the pygame tutorial to bounce a # ball around a window import sys import pygame from pygame.locals import * def main(): pygame.init() width, height = 320, 240 size = (width, height) speed = [2, 2] black = (0, 0, 0) screen = pygame.display.set_mode(size) ball = pygame.image.load("ball.gif") ballrect = ball.get_rect() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN: if event.key == K_q: pygame.quit() sys.exit() elif event.key == K_LEFT: speed[0] -= 1 ballrect = ballrect.move(speed) if ballrect.left < 0 or ballrect.right > width: speed[0] = -speed[0] if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(black) screen.blit(ball, ballrect) pygame.display.flip() if __name__ == '__main__': main()